Thursday, May 30, 2019

Biomedical Science Articles - BJSTR Journal

Abstract

#Virtual Reality (VR) is an often-used instrument in many domains, also in #sports. Therefore, it can be used for training with skilled athletes. The current short review highlights existing virtual environments (VE) which were used for interventions and shows that most training #interventions using VR in sports were conducted with beginners. Thus, training studies with #skilled athletes are rare. In the discussion, the present review shows one the one hand open questions concerning training using #immersive VR, and one the other hand further possibilities to use such VEs for training in sports. Virtual Reality (VR) can be used to create a #realistic training with standardized, controllable and stereoscopic conditions. By the use of VR, manipulations can be made which are either difficult to perform or not possible in real world settings. Furthermore, standalone trainings can be made. Thus, there would be no dependence on training partners, coaches or gyms Petri et al. [1,2]. Nowadays there exist several forms of virtual characters which can replace opponents Petri et al. [1], auditory Argelaguet Sanz [3] or coaches de Kok et al. [4].

For more articles on BJSTR Journals please click here: https://biomedres.us/




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