Abstract
#Virtual Reality (VR) is an often-used instrument in many domains,
also in #sports. Therefore, it can be used for training with skilled
athletes. The current short review highlights existing virtual
environments (VE) which were used for interventions and shows that most
training #interventions using VR in sports were conducted with beginners.
Thus, training studies with #skilled athletes are rare. In the
discussion, the present review shows one the one hand open questions
concerning training using #immersive VR, and one the other hand further
possibilities to use such VEs for training in sports. Virtual Reality (VR) can be used to create a #realistic training with
standardized, controllable and stereoscopic conditions. By the use of
VR, manipulations can be made which are either difficult to perform or
not possible in real world settings. Furthermore, standalone trainings
can be made. Thus, there would be no dependence on training partners,
coaches or gyms Petri et al. [1,2]. Nowadays there exist several forms
of virtual characters which can replace opponents Petri et al. [1],
auditory Argelaguet Sanz [3] or coaches de Kok et al. [4].
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Towards the Usage of Virtual Reality for Training in Sports by Katharina Petri in BJSTR
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